|A Business game based on classical chess in an Interactive cognitive scenario|
|Autor: Grachya Ovakimyan|
|INTRODUCTION NEWS LITERATURE THE GAME MULTIMEDIA CONTACTS|
Script of the “Check and Mate” TV program
The basic concept of the show is the competition between the children’s teams in solving chess problems. It makes it not only an entertaining intellectual sports show, but also an educational program stimulating the logical thinking with children as well as fostering the skills of constructive communication and social self-organization.
The understanding and participation in the game requires the most basic knowledge of the chess which is easily acquired by children as early as at the age of 4. So the program is intended for the families and assumes active involvement of the audience into the game.
According to the International Chess Federation (FIDE) there are more than 500 million people in the world who play chess. The world leaders in the number of chess fans are Russia and other states such as FSR, China, India, Euro Union, USA and others.
Two or more children’s teams participate in the game, with no less than 2 people in each team (for instance 4 people, boys and at least 1 girl). Participation of children’s teams ensures the amateur level of the game available for anyone who has the basic chess skills.
The host of the show is in charge of the process of the game and of the other activities provided by the script (see the content of the program).
Renowned Grand Masters, coaches, teachers and child psychologists can be invited as the guests of the program as an experts to discuss the issues of the chess world, school education and guidance (fostering of logical thinking, socialization, in particular development of the communication skills, group social psychological training etc.)
The concept of the program is the team solution of chess problems, the essence of which is to checkmate with the pieces of one color (white) the King of the other color (black) in a certain number of moves (2, 3 or more). The winning team is the one which is the first to find the correct solution.
In the beginning of the program and/or during the breaks between the tournaments the host or the guest expert can remind the audience of the basic chess rules required for the solution of the problem.
The breaks can be filled with the short coverage of the latest events in the chess world.
On the stage there is a demonstration chess board (or its electronic analog) with magnet chess pieces for the demonstration of the position of the chess problem and its solution as well as the tables for each of the team.
Each table has a regular chess board and a set of chess pieces as well as the device with the help of which the team can announce its solution by pressing a button that lights the colored lamp.
If there are more than 2 teams (for instance 5) for the broadcasting convenience one table can be designated for the leading team - the winner of the latest tournament. During the discussions the main TV cameras will be directed at this particular team. For example the tables can be positioned at a circle and the leading team table placed in the middle of the circle.
The game will require a clock (or its electronic analog) to time the process of the problem discussion. Since this is a children’s game, the additional brightening stage setting is advisable.
The audience can take part in the game trying to solve the same chess puzzle at home on a regular chessboard.
Children from the audience who were the most active during the game would be invited for the next TV game. The team made of such children can be placed during the first tournament at the central leading table.
The program editorial office and the audience can communicate through the website, which should be created for “Check and Mate”. All the additional material (informational and methodical) should be placed on the website as well.
The scores each team wins can be exchanged for the money which should be transferred to the schools training the winning teams to support the chess promotion.
The winning team moves to a higher level competition and the team members get the rewards.
The “Check and Mate” program can host the competitions of various levels - city, regional, state and even international, since the game does not have any language or cultural barrier.