BUSINESS CHESS

   
A Business game based on classical chess in an Interactive cognitive scenario
Autor: Grachya Ovakimyan  
INTRODUCTION        NEWS        LITERATURE        THE GAME        MULTIMEDIA             
                       
         
  INTRODUCTION      
               
                         
 

The main purpose of the Business Chess is to make the game of chess more attractive, entertaining and spectacular for the spectator, which can be achieved by means of open discussion within a team.

Business chess is a team business game based on the classical chess. Business chess retains all the elements of the traditional chess that are habitual for millions of chess devotees around the world: the square chequered chessboard, the pieces, their arrangement and moves. Moreover, due to the Interactive cognitive scenario the game of chess now becomes much more dynamic and comprehensible for the lay spectator. Therefore, it becomes exciting (spectacular) for such a person and, as a consequence, acceptable (or even attractive) for broadcasting by a television network.
The main reason why the traditional chess is not regarded by television as an exciting (spectacular, “televizable”) game is that the most interesting information, viz. how a chess player reasons, how a chess position is assessed and variations are calculated, and how a decision is arrived at – all this remains hidden from the spectator. Therefore, the key to the solution of the problem of how to make the game fascinating for the lay man (and television) is an open team discussion. To achieve this, the scenario provides the following necessary conditions:

  1. Formally, a Business Chess game is conducted on 5 demonstration boards. Here the rules of Branching, Selection and Passing of chess positions, which affect the current and ultimate score in a game and which require that the members of both teams (each consisting of five players) coordinate their actions and carry out agreed decisions.
  2. For a non formal, free discussion of positions that arise and calculation of variations, each of the teams is provided with 5 ordinary chessboards with the sets of pieces, these boards being placed on 5 worktables.
  3. Only one chess clock is used for play. It is pressed only after a team makes moves in all branches. Each team is given 90 minutes for the whole game, which can thus last for 3 hours.

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       Why it could be interesting and fun to play

      All elements making Business chess an exciting (spectacular, “televizable”) game for the spectators may be combined into two groups:

      1). CHESS played by people.
Firstly, on the demonstration boards, several competing variations of a game of chess – branches are played out, whose number and ratings may change over a game and directly affect the current and final scores of the game.
Secondly, during the whole game the spectators can hear and watch how a team discusses the course of the game, i.e. which information (and in which volume) is being analyzed by the players, which and how many variations are proposed, at which length these variations are calculated, how the assessment of a position is changed in the case of passing and what final decisions are made as a result of it. All this has for the first time become accessible for evaluation by the spectators directly in the course of a game only in Business chess.

      2). PEOPLE who play chess.
The game of Business chess creates, within the teams, a colourful emotional and social-psychological atmosphere which is nonspecific for chess. It may interest even those spectators who are not directly “linked” to chess.
Firstly, one may observe practically the whole diversity of situations, which are characteristic of group competition, their continual change depending on the presence or absence of an advantage, time, alternatives, etc.
Secondly, the teams face the familiar social problems of leadership, psychological compatibility, division of labour and specialization, the choice of forms of management and decision making which may be effective under some or other conditions (authoritarian, democratic, etc.), generating new ideas, their discussion, inculcation and development in a competitive environment, and many other things.

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Business Chess in Wikipedia